[Bug] Shaders not working since latest version
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Hello!
I've just update Aristois to latest version.
However, I cannot use shaders anymore;
Every shaders (Even default one) only show my screen in one color:
Of course, i'm not in the sky, and I always can move, click, etc...
Within logs, I only see that errors, but I don't know if it's related to that:[Shaders] OpenGL error: 1282 (Invalid operation), program: none, drawBuffers: null, at: setDrawBuffers OpenGL API ERROR: 1282 (GL_INVALID_OPERATION error generated.) java.lang.Exception: Stack trace at org.lwjgl.opengl.GLDebugMessageCallbackI.callback(GLDebugMessageCallbackI.java:39) at org.lwjgl.opengl.GL20C.nglDrawBuffers(Native Method) at org.lwjgl.opengl.GL20C.glDrawBuffers(GL20C.java:2268) at org.lwjgl.opengl.GL20.glDrawBuffers(GL20.java:2224) at net.optifine.shaders.Shaders.setDrawBuffers(Shaders.java:3355) at net.optifine.shaders.Shaders.useProgram(Shaders.java:3409) at net.optifine.shaders.Shaders.endWater(Shaders.java:5666) at net.minecraft.class_761.method_22710(class_761.java:2007) at net.minecraft.class_757.method_3188(class_757.java:1022) at net.minecraft.class_757.method_3192(class_757.java:693) at net.minecraft.class_310.method_1523(class_310.java:1048) at net.minecraft.class_310.method_1514(class_310.java:681) at net.minecraft.client.main.Main.main(Main.java:215) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:226) at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:166) at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:27) at me.deftware.client.framework.main.Main.main(Main.java:43)
Did anyone already got that, or / and know how to fix it ?
Regards, Sky -
@itsthesky Try changing the "Smooth lighting" setting after enabling the shader
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@itsthesky said in [Bug] Shaders not working since latest version:
@dyiing Nope, even with off, 0% or 100% (and switching between), nothings changed =/
Not the slider option, there's a button that says "Smooth Lighting: OFF" that you need to change. It is a different setting.
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@itsthesky have to send a private message @Dyiing 's way. can't promise no biting.
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@punkcupcake Okay, thanks you ^^