I cant load in a word when i use aristois.
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As usual when dealing with client-side crashes, I went straight to the crash report to start narrowing things down. The top of the log confirmed the exit code (-1) and gave a description that pointed to an issue during world initialization. From there, I worked through the stack trace, starting at the first exception it threw.
The log identified an error involving 'scx', specifically in a call to StructureHandler.onStructureData(StructureStart start, ChunkPos pos). I followed the trace down from there to see what chain of methods led to that point, noting that it was being called during the chunk generation phase while structures were being handled.
I looked for any accompanying NullPointerException or similar runtime errors that might indicate a missing object or bad data reference, but nothing obvious stood out beyond that handler call. The rest of the stack trace showed standard vanilla calls for world generation and chunk ticking, which made it tricky to tell whether this was a direct issue with Aristois or something indirectly triggered.
I double-checked the loaded mod list in the report to confirm there were no additional mods or leftover libraries loaded that could be interfering, and verified system details to rule out any Java version or memory allocation problems. Everything there looked clean and as expected.
At that point, the only actionable detail I pulled from the report was the involvement of 'scx' and that it crashed specifically during structure data processing. The stack trace was clean otherwise, with no conflicting mods or overlapping calls that I could see.
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For further detail about this, I loaded the game in vanilla and it worked. So it leads me to believe that Aristois has something to do with this. But going through the crash report it seems like Aristois did not have time to load. Leading me to believe something else apart of Aristois is related to it.
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Can you send the actual crash log?