Aristois "nofall" and "criticals" conflict with dealing critical attacks
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So basically I noticed that "criticals" does not make you crit when you are just standing or even crouching like it used to, if I remember correctly. Instead it disables crits all together, i uploaded a short demo video to showcase the issue. I can't upload a big file so i will attach a google drive link instead.
https://drive.google.com/file/d/1JTAw-41oky8rj3G4gQzOypSuZQ7ZD0a4/view?usp=sharing
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It’s not a bug, it’s intentional design. Criticals require specific movements depending on the players location to the ground, and NoFall removes this to avoid fall damage
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If NoFall is disabled then it should work. You’re not supposed to jump when you use it
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If you want to do manual crits you need to disable it so that it doesn’t affect your movement